I haven't been able to play for a while, yet now I'm coming back.
I've just remembered I wanted to write an essay about this issue but that was more than 4 months ago. Then I had to quit playing and forgot about it.
Now tho, I don't exactly know what's what, but I do remember the point I wanted to make by then. So shortly:
I adore original vanilla Freelancer fighter vs. fighter combat. It's way faster, way more swift, more explosive and more fun.
On the other hand Disco fighter vs. fighter combat is....I'd say 2.5 times(go guess) duller, slower. It's endless.
Now at this point, I would have been going to tell you about all the stories and battles I had been through in order to prove my point, but since it actually has been some time, I do not remember them much.
I do however remember that one evening, I was roleplaying LPI in New York system and it was quite busy there, big party - LN, LSF.
And then came 2 Xenos...........in some civilian...eagles!? or whatever that thing is called. So I fought them and chased them and shot them and so did LN, and so did LSF. But, after doing so for several minutes I realised I was failing to inflict any damage and so did the others.
So I went off. Had dinner, had a ehm.
And when I came back, both of them were still there making the numerous Navy look ridiculous. Now how uncool is that?
Of course, I'm not suggesting removing armor upgrades completely but the way they affect gameplay is just.......devastatingly awful.
Considering the fact that everybody automatically gets 2.5 times more of armor, I'm suggesting to decrease number of hitpoints of all light/medium/heavy fighter and bombers, especially bombers, because they benefit from this the most, by 60%
I haven't forgotten of capital ships either. Since the 3.0 armor upgrade is very common, it'd be nice to decrease their hitpoints by 67%.
And nerf NPCs' too. Simple, well and thought-out, isn't it?
In fact, I'd like to see ships even more fragile than they were in vFreelancer, so that combat is even more intense.