If opposing pilots know all the counters, then fights last for a very long time.
For instance, I've had a fight last upwards of two hours, and it ended in a draw because the participants were too tired to keep fighting. My lefthand ring finger felt like it had a hot iron clamped to it, and I had to adjust grips three times in the last five minutes to keep it from cramping.
Now, if I had lots of free time, then it wouldn't be too much of a problem. These marathon fights are pretty awesome in their own way, but they are too common. Most people can't set aside 2 hours for a single engagement, and gameplay should try to reflect that. Equally, engagements shouldn't be 5 minutes between pro's. I think a 30 minute engagement duel is reasonable over the 60 that it is now (I speak from experience) and a 60 minute group match is reasonable over the 120+ that it can last now. Im not saying that a 120 minute fight should not happen, but that it should be pretty rare, rather than pretty common.
That said, the overhaul has most likely been completed and its too late to change things for 4.85 . Who knows, maybe all the changes in 4.85 will mean that this issue becomes void? Im particularly looking forward to being able to fly my vanilla fighters again without being surrounded by nukes.