' Wrote:"They" will, or "you" will complain and post about it a lot.
/signed
I came from a vanilla server to disco, and the AU/one-shot weapons/new ships refreshed a tired old game for me. What does put me off is:
1. ooc
2. 'nerf this plox' threads
The learning curve from SP > vanilla was pretty steep, but within 6 months I was competent. Not uberpwnzall, but competent. When I came to disco, I was faced with a MUCH steeper learning curve, but for me, that's part of the fun of the game. I know that disco is an RP server, but, lets face it, Freelancer IS designed around a PvP mechanic. In the end, PvP settles RP disputes (yes, I know its not always true, but that's what the sanction threads are for). The KNF want Tau31, and the BAF refuse? pew-pew-pew-boom.
I too have been in fights against eagles that have lasted for HOURS, with bots and bats completely exhausted, defensive flying on both sides, and no real result until a bunch of GB's showed up. Then it got completely one-sided, and I agree, I was also thinking 'Thank goodness that's over, my fingers are killing me'. But it never occured to me that the AU should be nerfed just because I was lower down on the learning curve than I would like. I went out and changed the set up, experimented with new ships, and started to take out nommie battleships in a VHF.
I don't want to come across as trolling, or unnecessarily hostile, but i think the armour upgrades are fine. The only change I would suggest is that the space that they take up in the cargo hold is commensurate with the multiplier, so level 1 = 1/8th of the space of level 8, for both caps and fighter upgrades.