' Wrote:I'm leaning towards getting rid of Armor Upgrades, sort of. Though I haven't read all of this thread, I read a good bit.
Now, I'll explain my point. People say fighters and bombers take too long to kill, yes? Bombers take too long to kill, yes? Well, easy solution is to remove the Armor Upgrades, but that drops their hulls to only about 40% (I think) of their maximum armor. I believe that maybe armor upgrades should be removed, and all armors be set to 175% their current value. For fighters and bombers, at least.
Capital ships should keep their armor upgrades sacrificing cargo for Armor Values.
In the end, this would require little balancing, since the point is to make all fighters more potent compared to the bomber's one-hit-kill weapons and allow us FIGHTER PILOTS something to do. As it is, with the SN/MR/NT, the fighter pilot is a dying breed... I feel like I'm the only one left who flies a fighter anymore.
Edit;
All this talk about longer fights requiring "skill". Yes, they do require skill over luck. Its called mastering the few useful weapons in the game, the missile, the torpedo, the mini-razor, or the Supernova. Either you master these weapons, or you're doomed to fight enemies who have decided to master them. I'll admit, even I have fallen into mounting a Mini-Razor and missiles on my fighters, because without them I cannot deal enough damage to matter.
Personally, I find the Nova torpedo worthless; you can't use it without effectively killing yourself. The fighters could use a buff, yes. Perhaps higher base armor. Fighter fights have always been faster, due to less uberpwn weapons like the SN. When I duel people on my Taiidan in Connecticut, I have had half hour fights. The main idea behind bomber/bomber fights is to kill their shield, then fire away.
As for the price increase, it seems somewhat reasonable. 26mil isn't too bad.
Missiles are something I only use on fighters. There aren't enough gun slots on bombers to use them effectively. [Bomber loadout: Deb/Colada/Tizona x2 + hullbuster/standard gun x 2 + MR/Inferno + SN/Nova Torp + CM + Nuke mine]
Whoever mentioned the thruster slot idea and whoever mentioned the shield slot idea:
HORRIBLE IDEAS. Fighter w/o thruster = dead. Fighter w/o shield = dead.
How about the mine dropper hardpoint on fighters, and a torpedo hardpoint on bombers?
' Wrote:Can I also add.... part of 'skill' is not flying in a straight line in a joust vs a bomber, you don't wanna get hit by mini razors, supernovas etc? Don't take any risks shieldless, fly defensively, don't make yourself an easy target. Everything has a counter, for instance, missiles, counter with a CD, bomber, don't fly right into the trap, razor, don't joust.
All you need to do is to adjust your style a tiny bit....
This problem is easily solved by strafing from side to side and dropping mines like a madman.
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brings us by a commodius vicus of recirculation back to Howth Castle and Environs.