= 243,500 hitpoints. Plus I should probably mention that because the battles last so long, the shield will automatically fix itself at least 500 times bringing another 1000 hitpoints with it.
Can't think of anything more frustrating than using a light figher against agile targets with 157,800 or 243,500 hp.
In the olden days, 53,300 was just enough. And that's the value I'd like this mod to approach.
' Wrote:3. basically all lvl 8 and 9 guns have been upped some 20% in damage
That actually gave me another idea. I suggest all fighter weapons from lvl 1 right up to the lvl 10, except shield busters, get damage boost.
But 20% is nowhere near enough. 100% sounds better.
Or why not counter armor upgrades with "damage upgrades" of some sort with the same 2.5x modifier?