= 243,500 hitpoints. Plus I should probably mention that because the battles last so long, the shield will automatically fix itself at least 500 times bringing another 1000 hitpoints with it.
Can't think of anything more frustrating than using a light figher against agile targets with 157,800 or 243,500 hp.
In the olden days, 53,300 was just enough. And that's the value I'd like this mod to approach.
That actually gave me another idea. I suggest all fighter weapons from lvl 1 right up to the lvl 10, except shield busters, get damage boost.
But 20% is nowhere near enough. 100% sounds better.
Or why not counter armor upgrades with "damage upgrades" of some sort with the same 2.5x modifier?
2.5 damage upgrade on BS with solaris turrets vs. Bomber = PWN.
Maybe not a good idea.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.