' Wrote:I said fighter weapons. And come to thinking of it, small turrets too. Big turrets and shield busters could remain as they're.
If you do that... it gets pretty one sided, a 100% increase in fighter damage, means bombers can Solo BS... probably even some fighters can do that then... Wich is bloody horrible...
it does not make sense... I rather purpose nannobott capacity on fighters to go down by 50%, that will lower fighting times, but keep the good old survivability. Wich is good, if you want any kind of roleplay you need to havea bit of survivability, so you get shot a bit while typing, but don't really care about the damage...
But if you take a look at modern fighters, they deal most damage with missiles and bombs... not guns...
Now if you outfit your sabre with 3 cannonballs 1 paralyzer, a Torpedo (bomb) and a nuke mine... how fast will you kill your opponent if all goes well? sure you have 3 krakens on the side for some pounding... I'm quite sure your opponent will go down very fast. One false move on his side... and damage can be very severe. It requires a bit of a diffrent approach that's all.
If you are a poor aimer, (like me for example) then the fights last quite a long time, so learn how to use explosives, they require more placement less aiming skill.
Anyhow i don't know what people are on about long battles and such. Usually when i get in to a "ring" with one of the ace pilots, fights end in 10 minutes max, if i dodge like mad, if i actually try to win and focus on dealing more damage, i get killed in 5 minutes... if there are supernovas involved, you can get it over with very fast...
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Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk
Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.