And yes, CODENAMES are something else but I still got an impression that I'm fighting something terribly tough even tho I was inflicting some damage.
When I was using them in original Freelancer, they felt........right.
Why are all fighters 2.5 times tougher in Disco?
Why should they be any tougher when it all worked just fine in Freelancer?
Please consider improving lvl 8 and 9 guns more than just by 20%. I also think that lvl 1 - 7 should be improved too for balance reasons.
Vanilla didn't have caps. In Discovery, we do. If the fighters want to even HOPE to survive a capspam, they need to be 2.5x tougher + armor upgrade.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.