I've been thinking about new concepts for weapons. Some of the ideas that are from wacko-land and some are actually worth thinking about.
I don't worry about the balance and such. I just throw ideas here for future weapons. Some are borrowed from other sci-f stuff.
1) Thruster Disabler missile: Disables thruster for 1 minute
2) Visibility reducer mine: Works like a that thick fog in O-3 Cambridge jump gate
3) Blinder mine: Like a flash bang.
4) Yanker gun: Cruise distruption
5) Interdictor ship?
6) Bomb commodity: Tractor it in and suffer the consequences
7) Radioactive mine: Get hit and it eats your hull slowly.
8) Beacon that is transmitting /setmsg like messages (maybe 2 beacons: system wide and local chat). Uses are endless from dropping a warning beacon for traders, to propaganda, to gloating). Have to think about the abuse cases though and how to prevent them.
9) Power/shield generation preventer missile: For some time the regen is disabled.
10) Bats/bots eater mine: get hit and it eats certain amount of bots/bats.