Quote:1) Thruster Disabler missile: Disables thruster for 1 minute
Fight's over as soon as that missile hits.
Quote:2) Visibility reducer mine: Works like a that thick fog in O-3 Cambridge jump gate
Interesting...
Quote:3) Blinder mine: Like a flash bang.
The strobes on admin ships are bright enough, don't need to make people go blind during a game. (Don't you just hate getting hit by flashbangs in FPSs?)
Quote:4) Yanker gun: Cruise distruption
Eh, not a bad idea, however CDs do that. We don't need to giv epeople another reason to add a torpedo or razor to their ships.
Quote:5) Interdictor ship?
What do you mean?
Quote:6) Bomb commodity: Tractor it in and suffer the consequences
I like that idea... Doubt it is possible, though.
Quote:7) Radioactive mine: Get hit and it eats your hull slowly.
Not a bad idea in theory, but the damage caused by radiation is almost no-factor in combat.
Quote:8) Beacon that is transmitting /setmsg like messages (maybe 2 beacons: system wide and local chat). Uses are endless from dropping a warning beacon for traders, to propaganda, to gloating). Have to think about the abuse cases though and how to prevent them.
Please no...
Quote:9) Power/shield generation preventer missile: For some time the regen is disabled.
Most ships survive purely because their shields regen, so same as the first one. Imagine if they were combined .__.
Quote:10) Bats/bots eater mine: get hit and it eats certain amount of bots/bats.
What's the difference between that and actually dealing damage? You deal damage, you force them to use their batts and bots.