Agreed with Kane, most missiles hit ratio is too low. I wanted to equip my character, Fnordie, just with missiles & torpedoes as it would help my RP, but I quickly gave it up. Maybe if the missile hit ratio was better there would be no need for 70 missiles in a fighter..
' Wrote:Majk, to hit someone with missiles, you need a lot less skill than with guns, same goes for spamming mines. As long as we can carry more than 15 mines/10 missiles, I won't call that strategy as it's not, as long as you have the option to spam something that homes on the opponent or make a dense field of those, I can't call that strategy. There are a lot of people who just spam. If you're really good and have a 'strategy' you'll be completely fine with those numbers I just gave. How many missiles does a fighter jet carry? Same for the shieldbusting mines, cheap tricks mate but whatever Igiss wants I can go against those too. Just giving my two cents as usual.
Well some of us are not really good pilots (including me) and need mines & missiles to hit something especially with a lousy internet connection. I use mines and missiles quite a lot but I don't just put them on autofire during PvP. I always try to use different weapons in diferren phases of fight. Just firing guns & turning(&strafing) & firing & turning... etc. is not that exciting. It's a race who has more maneuverable ship. Using mines can shake you opponent off you back. So I would never call shield-busting mines as cheap tricks, they really could improve someone's tactics. But I agree if I had just 10 of them I would think twice before using it.