You give my Shire a CM dropper, and I might consider it to be something more than a heavily armored transport. But since it's still restricted to Transport Turret Guns, it's still nothing more than a heavily armored transport. I know I'm being redundant with that, but...
Having flown the thing now for several million miles and having had enough encounters in it...
NPC's aren't a problem in any way, shape, or form. They just ... die. The only issue is them ramming and then flipping the Shire end over end, which it does quite nicely. Then there's the trade lane docking issue, but that's with most large cap ships. (Like I ran into with the ADV train before.) Against players - a light or heavy fighter may cause some damage to me, but it's GOING to die if it's by itself. Bombers are problematic - I've both won and lost against single bomber pirates. Gunboats are ship dependant. Against some of them, the Shire can hold it's own, but still tends to come out on the losing side due to manueverabilitiy issues.
Honestly, if there was a convoy of Shires - 3 or 4 of them - they could probably take out most bands of pirates that normally operate. Two gunboats would be in a world of hurt.
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.