' Wrote:Maybe should we put every official faction for re-evaluation.
This I support, however methinks that would best wait until 4.85 has settled down (100 credits on 2010).
As for the number of factions, an unofficial faction is basically a bunch of indies that are more recognizable. Unless we're going to start declaring indies illegal for the factions that have a lot of people already, like the LN and 'sairs, then limiting unofficial factions is both effectively impossible and counterproductive to your intentions of organization and all that. And declaring that you can't have an indie for a faction just because someone else did before you got there is, besides the obvious concerns, pretty silly.
As for official factions getting hard to keep track of, they'll be hard pressed to get approved unless they can convince people that there is a very real distinction between them and existing factions. For instance, no matter how many unofficial groups get made, the Liberty Navy is, well, the Liberty Navy. If another faction became official while using the LN NPC affiliation, there would be a good reason why- good enough that you could tell them apart.
If the issue is a confusing player listing, assume any tag you don't recognize is basically an indie. So what you can't know what all of them are. You can't know all the indies on the server by heart either, and if an unofficial faction hangs around your ZoI enough you'll learn them anyway. No need for such a limitation.