I fully agree with Niezck - there's an awfull number of unofficial factions, as it seems each and everyone
feels the need to create his own "new" faction mostly for ego reasons on my humble oppinion.
But a big number of the players here seem to forget about the limits the software sets - originally FL
had a max number of online-players of 60, now it's 200 - and as it seems that's it, 200!
The number of factions we already have would maybe work on EVE-Online but not seriously on FL!
It's often pretty boring to stick with your char(s) as there's noone to RP with except within they higly
populated PVP-Areas - such as the Omicrons.
All you meet are traders not interested in any RP because they're in a rush to make big money asap
to get yet another capship to PVP with - that is ridiculous!
On a different server I made very good experiences with limitations of factions, there were the
house-factions (including pirates) and corp-factions and you were only allowed to create a new faction
when you could proof that you've at least 10 players that will be in that faction und show up regularly
and play together, as this often was not possible those requests mostly never got real.
The ones that 1st wanted to create a new faction joined the already existing ones and know what,
it was great fun because you allways could be sure not to be the only one of your faction that's on.
And of course there was a 1 faction only membership politics - it worked great, players had fun,
had good RP and also PVP.
Freedom is a precious thing and I really like my personal freedom, but you also need the responsibility
to earn it - and what I do see here has often nothing to do with responsibility, not even close.
It's a big mess!
Humans need structures, rules and such, they can lean on, they can rely on, too much freedom is no
good for humans, most just can't handle it.
And finally I would expect the rule-violation reports to decrease a lot if there were less but structured
clans where one mate helps the other to find the "right" way.