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Quote:5.6 If a player engages cruise engine or docks during a PvP fight, this player is considered fleeing. The fleeing player must leave and may not re-enter the system where the fight took place with any of the characters on his/her account(s) while the enemy (player or players involved in the fight) remains in the system, but no more than 4 hours.
However, the fleeing player can re-engage at will if chased.
5.7 A player who was killed in a PvP fight must not enter the system where the fight took place with any of the characters on his/her account(s) while the enemy (player or players involved in the fight) remains in the system, but no more than 4 hours.
If the player respawns in the same system, he/she must leave the system without engaging. Other players are not allowed to attack one who is leaving.
5.8 A player who was killed in a PvP fight must not re-engage the enemy (player or players involved in the death) with any of the characters on his/her account(s) for 4 hours.
Quote:when you were killed - and your killer moves into your system, you must leave at once. - you cannot wait for him to force you out again... unless you are a trader in a transport / freighter.
otherwise a police char that killed a pirate in new york - and the pirate respawns in california - would have to fight and win against you in california again to force you out.
Wrong. The loser only has to leave the system in which he lost the fight. He can do whatever he wants in any other system, without regard to who else is in it, including the winner of the fight.
Quote:- which means, you... as a pirate could move from system to system - forcing the police to chase you all around and fight "for every single system"
That is exactly what the loser can do. No one ever has to leave a system unless you flee from a fight or lose a fight while in that system. The consequences of losing or fleeing do not apply to any system other than the one where you lost or fled.
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