' Wrote:Wrong. The loser only has to leave the system in which he lost the fight. He can do whatever he wants in any other system, without regard to who else is in it, including the winner of the fight.
That is exactly what the loser can do. No one ever has to leave a system unless you flee from a fight or lose a fight while in that system. The consequences of losing or fleeing do not apply to any system other than the one where you lost or fled.
Just clarifying- Person A kills Person B in System X. Person B respawns and shuffles off to System Y. Person A ends up in System Y later. Person B does not have to leave System Y, as I understand from your post. However, if Person A and Person B end up in close proximity within 4 hours of first incident (due to, say, a disrupted tradelane or the like), Person B cannot engage Person A outside of self-defense- as in, Person A must drop their shields below half again or fire a cruise disrupter. That's still true, right? Beating someone out of a system only applies to the system the death occurred in, but re-engaging doesn't care about location? That was my interpretation, but I want to make sure I have it right.