' Wrote:I like the idea. But you need to have parameters on what they are capable of and what their common, unifying concern is. Almost all the new machine players want to inject their new tech. We have one unofficial faction bombarding and almost destroying bases for example now, cloaked ships that other players are obliged "not to see", alien technology superior to whats in Sirius, etc. I can see many players wanting to establish precedent for the machine house to be the greatest house.
Aside from that, idea has potential. I'd also like machines to be able to have their independent role play--not all forced into the same roles but with some unifying principle. For the Harvesters it was the source code for example. There needs to be some reason for AIs to form a "house" rather than just "being".
The most obvious thing to me is fear of human oppression/attack. Its logical to take steps to prevent it. I'm actually thinking more along the lines of X-men--robots who want to coexist, others who want to be left alone and others wanting to dominate all--but all with the same common threat that unites them at least somewhat.
yes i had a feeling that eventually the robots would be faced with prejudice, fear and contempt...much like mutants in x-men...it's things like this that would flesh out the RP of the emerging robots society.
' Wrote:in one point i have to agree with tyro. - many custom made factions are wishing for greater freedom - often greater freedom of pvp ( actually, every custom faction except the =CR= wants to achive more pvp freedom )
but the problem is that they often start out as hunters - and end up as hunted, unless game mechanics assist them in their task.
we do have one custom AI faction that is centered around more pvp freedom of sorts - and that has become a hunted of sorts. from that point of view - i think there is no necessity for another pvp centered AI faction.
i wonder if someone would come up with an AI faction that wouldn t pvp at all - but if attacked simply let themselves be slain. - in older concepts of AI, there was always a principle of AIs never to harm their masters or in general terms humans. ( asimovs laws )
an AI faction centered about simply RPing an AI, not fighting like one. - that would be a novel thing....
no...PVP is the last thing on the list for this faction/house. i'd be lying if i said it would never be in there, as most have said without PVP you can't have RP. but i don't want the faction to be centered around PVP. PVP for this faction would come later on. they need to grow up....to mature before even thinking such things.
the universe is brand new to them, life is brand new to them. as they experience things and learn they will begin to develop and emerge into their final form....the fun part is that the community will be the ones molding them.
but yes a solid foundation would need to be built so it doesn't get all crazy and stupid, but instead grows to be something the whole community enjoys.