' Wrote:I have a question.. Would weapons explosions damage the fighters inside?
For example:
*Carrier with fighters comes up against 2 battleships*
Carrier: Launch fighters!!
*Battleships fire mortars, which blows up all fighters inside*
Carrier: Uhh... Crap.
Whether that would be a good thing or not if this would happen I'm not sure. I guess it does sort of signify that the carrier is taking internal damage, even reducing it's fighting capability by destroying it's fighters, but... yea. Those pilots inside may not think it's too cool..
EDIT: Now that I think about it.. A carrier should be launching its fighters before enemies come into weapons range, so this shouldn't be a problem for prudent pilots.
Radius weapons would damage things inside if they were close enough--though there is enough room for this not to be much of a problem.
Carriers historically try to launch and recover aircraft away from hostile force detection and are most vulnerable launching and recovering--I am trying to replicate this atmosphere with how the fighters are stored and launched. In Freelancer, the carrier will also be a sortie point--where ships can attack from and fall back to. It will have defenses--for example--placing a repair ship in the carrier makes it easy to resupply. The cargo hatch should make it tricky launching but very doable. So close to what it is like in real life.
Novas may find a real application against carriers.