As it is now, there are ways to make this happen. I dont want to go into details, because what I'd like to do now is not discuss and argue about those, but to get some other opinions on this.
Right now, we can either destroy a ship in a firefight or let it run. Do you think it would create some new roleplay opportunities if a ship could be disabled for a limited amount of time? There is whole new realm of ideas and specifications of such feature.
But there's no point in working on it if everyone is happy with the current "blow it up or it keeps running" state of things. I think that if you can immobilize a ship for a minute or two, it gives you a better chance to exchange something different than gunfire.
MarvinCZ Wrote:Really, forget the means for now. They would be sensible. Not 'unfair' - it would take at least the same effort as killing the ship, but you could choose to try just disabling.
What we really want to hear is: What would you say about the ability to keep a ship with only strafing + docking (TLs/JGs/Bases) or maybe Thruster too. Just what Hribek said in his last posts. Would it be too cruel? Would it be fair? Tell us.