' Wrote:Yes, it's a pretty short time if you have a cargo ship that costs 60 million? I'd actually like to build chars on their own, but I'm not either:
Doing missions for the rest of my life
or
Trading my way up to big cargo ship only to then get the cash in an hour and have to sell the thing - every enterprising pilot has to trade these days?
Seems to me like the general consensus is 'get a big cargo ship and you'll be fine'.. no wonder we have powertraders with an attitude like that.
Indeed, although I would suggest keeping that char with the big transport ship permamently as a money maker, it is the usual drill.
Forcing players to play a character they didn't want to, just to be able to set up their charaters, just add some "4 mill or Boom boom" pirates and you have the recipe for silent powertraders.
I spent my first month on the server with trading my way up from the starflea to a transport with a respectable hold size, and it is far from enjoyable.
In my opinion armor upgrades upset the balance (it makes hull differences between ships 2,5 times bigger) and promote powertrading. And don't come with the it is a must for fighters and bombers against caps as their biggest defense against them is their agility and not their hull.