Well, i think you already got the experience to know, which concepts might work and which not and i wont limit concepts ideas, but throw in my comments and concerns.
The quality i mentioned is something, the model creators, including me, mostly spent time to their own models.
There wasn't a general quality assurance. The result are still unsolved issues. Many of them in a cosmetical way, but also some in a gameplay way. Most impoortant of all was the use of unaltered vanilla Freelancer textures, but creating an extra mat file and not using existing vanilla mat files, wasting mod file size for no reason. The mod could be some Mb smaller than it is.
Just to give you a closer look onto my major concerns.
So if i can help you with a model, throw me a line.