' Wrote:Well, i think you already got the experience to know, which concepts might work and which not and i wont limit concepts ideas, but throw in my comments and concerns.
The quality i mentioned is something, the model creators, including me, mostly spent time to their own models.
There wasn't a general quality assurance. The result are still unsolved issues. Many of them in a cosmetical way, but also some in a gameplay way. Most impoortant of all was the use of unaltered vanilla Freelancer textures, but creating an extra mat file and not using existing vanilla mat files, wasting mod file size for no reason. The mod could be some Mb smaller than it is.
Just to give you a closer look onto my major concerns.
So if i can help you with a model, throw me a line.
AoM
I am trying to keep model size down--there are a few very small areas that could be trimmed with some great effort (in my new version) but it is a fairly "clean" model.
I actually am quite pleased with it in the new state. I had tried to expand on the "Barge" concept before Seth and Jinx took over and revamped it and had made some components for "eye appeal" that were just to detailed size swelling to use as desired. In this model, multiple copies of them weren't required and I have not only a decent sized model but also one that if ever desired (and I will do it as concept/background anyway)--and if a miracle ever happened--could actually be made animated to "deploy its cargo pod".
Anyway, here is the new version image with transparency but no texture and when I get it finished (which it almost is--I am cleaning up stray elements and trimming the components where I can) I'd be happy to release it to someone to actually make into a playable model. Yours if you want to finish the work.
Thanks for the offer. At present it will have a "native" (built into its own hull) hardpoint for a class 2 turret (mining laser_ and an aft hardpoint for a countermeasure launcher. There is the potential to add one or two or even more additional hardpoints to the bottom of the cargo pod. When I show how it would actually work, then that may be decided. my next version will show some variations and uses with the cargo pod--just as a reference and for concept.