Ok, I have returned from my slumber and will present my arguments with some quotes I find interesting.
' Wrote:While I think that this is a great idea, I actually think that if you made Codename weapons lootable from missions or high-level NPCs, it would be even easier for people to acquire them.
Just do all the missions in a destroyer.
If you can manage to do 7-8 special missions, thats 7-8 codes. Far easier than wreck camping. So, even if you made the special missions rare and hard to find on bases...
...it would still mean that more people in general would have access to getting a code.
While earlier, it required wreck camping, or going out and finding wrecks specifically, now, all it requires is taking a mission off a base that offers high-level missions, or simply running a "boss" NPC where you can loot this "elite" weapon off from.
So, what I propose is this: Do nothing. The current system, while flawed, is manageable. After all, is any solution perfect?
Mission camping as it could be called by sitting with a destroyer and above as you say, does not mean you get a CODENAME for EVERY Super Ace NPC you kill, I believe the drop rate would be same as vanilla, or slightly boosted. I do not intend or promote the fact that every one of those NPC's you kill, you get a CODENAME. While this will frustrate others hunting for them, it will make these weapons much harder to get, and become what they were designed to be, bonus power weapons.
This makes it harder than wreck camping since it is less efficient.
' Wrote:Aren't code-names abandoned or lost prototypes? It makes more sense to me that they are in wrecks not equipped to NPCs.
I have another suggestion. What if we make wrecks undetectable on the map (like new objects in the game like the Shrine) and once every now and then shuffle the location of codenames via the DSUpdate?
CODENAMES these days are not always prototypes as they used to be with people's RP, the game has advanced 17 years I believe from vanilla, and I'd assume that some of these weapons could have been put into production, or not at all for whatever reasons, like costs and rare materials and whatnot. But they were prototypes and I'm sure there is at least a few people in each army on the planet that gets special perks above standard weaponry. Because each and every soldier in every army will testify, standard, it not always going to cut it.
Shuffling the weapons around sounds like a nice idea, sadly there is one program that cocks it all up in on go. DataStorm. You have to admit, most if not all CODE's are located via this handy yet evil program. Another problem is Cannon, he is a busy lad.
' Wrote:You know, I think this is a good idea. Not only would it mean that you could just fly over to a wreck and get your guns, with some level 21 coming in and stealing them half of the time before you get there, you could actually have to work for something this hard. A boss is a very good idea, especially if you'd have to work collectively to take him down. Mind you, when the guns come out everyone's going to be fighting over them.
If I remember right from my Satanic days in Runescape raids, we fought over loot with PvP and super NPC's in game, we worked something out. To me CODENAME's are treasure, not commodities. Fight over treasure!