Quote:So...
Does anyone have any idea what Disco's problems are?
Don't blame people or factions.
What things are causing these issues to resurface?
Because the problem hasn't gone away. It's just cycled to another place, another person's focus.
I would mention attitudes but that's been harped on already lots of times.
What other things could be causing us to rip into each other?
Are we approaching Disco like we approach Singleplayer?
Are we focused on ourselves too much?
What are some potential solutions?
How can we all get to enjoying the game together, no matter what you do, or what happens to you?
How can we get to that place where, it doesnt matter if you get pirated, or if you are the pirate,, or if your ship gets blown up, or if you are the one blowing that ship up, both players can go away from that encounter with an enjoyment in playing Disco?
Let's examine some stuff. Let's have a look at old discarded ideas again, to see if we can get them to work.
This discussion is open to anyone looking for a solution. We don't have to agree that it's the right or correct way. I want to hear the ideas. Your thoughts. Don't be scared of flames. Don't flame anyone else either.
What's wrong with Disco?
What's the fix?
' Wrote:Hyung...I think I know the answers but they aren't pretty. Our admin team is not faceless. They are real people who enjoy playing the game and getting involved as much as the next person. The problem comes in that they will make mistakes and people will feel slighted. Next, people (in general) are stupid, inconsiderate and selfish. Only a faceless, ruthless admin team could hope to curb that behavior. Finally, disco has gotten too popular. The personalized admin team worked great when there were fewer people around. Relationships formed and disputes, while sometimes heated, were generally dealt with in a cordial manner. Nowadays, you have personally invested admins trying to tame a tsunami of internet trash and there is no way they can get to know and understand most players.
The way disco is set up is not conducive to the amount of traffic we see nowadays. All solutions to this problem (that I am aware of) are unpopular in some way. The only way I see the apparent problems being dealt with is by giving our admins anonymity and to exchange the banhammer for a tactical nuke (or remove all capital ships, yikes). Neither of which are at all popular.
So I say attitudes.
You say faceless, ruthless, admins would help.
The very fundamental way Disco is set up needs changing.
Do I understand you right?
Is Disco setup for the numbers we have?
What's the difference between now and before?
Why is it so magnified now? Surely numbers alone wouldn't bring the problems we face?
What would make Disco work for the numbers that we have? - don't just work on the forum-ites. Remember all those who play ingame but don't come on the forums much as well. I've met many people who aren't on the forums but they RP well and try to stay in the rules.
How do we want Disco to work?
What makes a good Disco for you?
' Wrote:Does anyone have any idea what Disco's problems are?
1. What things are causing these issues to resurface?
2. What other things could be causing us to rip into each other?
3. Are we approaching Disco like we approach Singleplayer?
4. Are we focused on ourselves too much?
5. What are some potential solutions?
6. How can we all get to enjoying the game together, no matter what you do, or what happens to you?
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1. Large player base with influx of new players that do not read the rules and think it's awesome to blow up a transport in a Battleship or send 4 Gunboats after a fighter.
2. Summer, people go weird in hot weather :laugh:Besides it's only a minority that actually want to flame on the forum at least. In-game again I put that down to new players, not that I am saying all are bad. Let's face it though, most people that are forum active and have been here awhile show a lot of restraint.
3. I'm not sure I can give a response to that.
4. Probably, I guess that's human nature.
5. Tricky, as has been discussed one solution is too give official factions some lee-way in controlling indies. Another is maintain the status quo. Ganking has been happening for along long time, we have all been the victim of it. Provided it's not a missile boat that needs no skill to fire which irks me, I can usually just run away. I can't see a workable solution that will end uninvited players joining in fights that they were asked not too.
6. I think most of us do, it's why we play here. Yes you can have some bad experiences but you can have some great ones too with polite respectful people.
Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.