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  Discovery Gaming Community The Community Freelancer Forum
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Player based Economy

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Player based Economy
Offline Dab
07-08-2009, 08:15 PM, (This post was last modified: 07-08-2009, 08:16 PM by Dab.)
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Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

I wrote up an outline of how to make a working dynamic economy using FLHook.. You'd need thousands upon thousands of lines of code to get the current FL engine to have a dynamic economy that works and isn't exploitable or broken.

If we ever do find a more efficient way to get it to work, we'll probably attempt it. But at current, it isn't something we're looking into.

[Image: DFinal.png]
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Messages In This Thread
Player based Economy - by Araevin Teshurr - 07-08-2009, 07:20 AM
Player based Economy - by tazuras - 07-08-2009, 07:59 AM
Player based Economy - by lw'nafh - 07-08-2009, 08:06 AM
Player based Economy - by Quorg - 07-08-2009, 08:10 AM
Player based Economy - by Errant.Venture - 07-08-2009, 09:13 AM
Player based Economy - by Panzer - 07-08-2009, 11:50 AM
Player based Economy - by RockCrystal - 07-08-2009, 02:34 PM
Player based Economy - by Weepig - 07-08-2009, 03:34 PM
Player based Economy - by KingAbbott - 07-08-2009, 03:42 PM
Player based Economy - by cal823 - 07-08-2009, 05:03 PM
Player based Economy - by FooFighter - 07-08-2009, 06:17 PM
Player based Economy - by tazuras - 07-08-2009, 08:09 PM
Player based Economy - by Dab - 07-08-2009, 08:15 PM
Player based Economy - by FooFighter - 07-08-2009, 08:48 PM
Player based Economy - by Linkus - 07-08-2009, 09:20 PM
Player based Economy - by FooFighter - 07-08-2009, 10:44 PM
Player based Economy - by Linkus - 07-08-2009, 11:36 PM
Player based Economy - by DiscoveryAccount - 07-09-2009, 01:51 AM
Player based Economy - by Araevin Teshurr - 07-12-2009, 03:39 AM

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