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Player based Economy

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Player based Economy
Offline DiscoveryAccount
07-09-2009, 01:51 AM,
#18
Member
Posts: 190
Threads: 9
Joined: Jun 2009

What's with all those first posts being so aggressive toward Araevin. He had an idea and posted it because it seemed like a good idea to him. Why did you guys have to be mocking him like you did? Shame on you.

I'm thinking that maybe (ok it would be hard work but it would be still nice) we could create a player market (Auction house). Exactly as in popular MMOs (yeah just like WoW. And it's not because it's in WoW it means it's not good). Since it is not possible to make an auction house in the game (we don't have this damned source code .. damn you Microsoft =3) we could make a market on a website in php, flash or java.

So let's say a player would like to sell a capital armor upgrade mark 4 to another player, he would go on the website, create an account if he doesn't have one already, add his player name to his player list (so that he can sell it under his player's name) and then go in "sell an item". Then he would chose the capital armor upgrade 4 (It would contain a database of all the items with their average price in the game so it would automatically chose this price), he would edit the price if he wanted to, specify an amount (likely to be 1), choose a date when the item would be removed automatically from the list if not sold and choose which one of his players he is going to sell it with (and it would be good if it was saying what faction he belongs to as well), at what time he will be free for trading the item in-game and where he would like to trade it (there could be more than one time and place)

Then, when a player would decide he wants to buy it, he'd have to choose a date when he could go in the game to buy it from the player, and where he would like to buy it (and maybe add the option of suggesting another place of time to the player if he cannot be in the game at any of those time. In that case, it would send a confirmation message to the seller so that he could accept or decline the new time and place, and then he item would be put back on the list of items sold on the choice of the seller) and after the buyer would only have to accept the transaction. When the buyer would conclude his purchase, the seller would receive a notice by email.

Then the players would meet in-game at the chosen place and they could RP a trade between to pilots. Hooray.

Ok, there are a lot of things that could be done in order to polish my idea but I'm not going farther than this for now. So I am aware that there are some lacking aspects that could be abused.

[Image: shad0wc0rpgamer.png]
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Messages In This Thread
Player based Economy - by Araevin Teshurr - 07-08-2009, 07:20 AM
Player based Economy - by tazuras - 07-08-2009, 07:59 AM
Player based Economy - by lw'nafh - 07-08-2009, 08:06 AM
Player based Economy - by Quorg - 07-08-2009, 08:10 AM
Player based Economy - by Errant.Venture - 07-08-2009, 09:13 AM
Player based Economy - by Panzer - 07-08-2009, 11:50 AM
Player based Economy - by RockCrystal - 07-08-2009, 02:34 PM
Player based Economy - by Weepig - 07-08-2009, 03:34 PM
Player based Economy - by KingAbbott - 07-08-2009, 03:42 PM
Player based Economy - by cal823 - 07-08-2009, 05:03 PM
Player based Economy - by FooFighter - 07-08-2009, 06:17 PM
Player based Economy - by tazuras - 07-08-2009, 08:09 PM
Player based Economy - by Dab - 07-08-2009, 08:15 PM
Player based Economy - by FooFighter - 07-08-2009, 08:48 PM
Player based Economy - by Linkus - 07-08-2009, 09:20 PM
Player based Economy - by FooFighter - 07-08-2009, 10:44 PM
Player based Economy - by Linkus - 07-08-2009, 11:36 PM
Player based Economy - by DiscoveryAccount - 07-09-2009, 01:51 AM
Player based Economy - by Araevin Teshurr - 07-12-2009, 03:39 AM

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