Okay, lets look at Credits in Sirius today. We have single commodities being worth over 2000 credits, transports hauling in 5-10 million credits per haul, pirates stealing 500,000 credits up to even 5 million credits. A single Enhanced Countermeasure costs 500 credits. That's equal to how much credits you start with in Vanilla SP.
When did inflation in Sirius get so high? Why are we so rich, yet so poor? To me, it doesn't make all that much sense. The Sirius credit is worth less than the indian rupee.
So, what would Sirius be like if we divided the prices and credit balances of everyone by a factor of 10? 5 million credits becomes 500,000 and 500 credits becomes 50. Everything, price wise, would be the same as it was now. It'll cost you a whopping 89.5 million credits to buy that precious armour, and those stingy pirates will be sucking 50,000 credits from your account balance. New characters would start with 850 credits, and anything costing less than 10 credits would cost only 1 credit.
What's the point, you ask? If you think about Vanilla Freelancer, the first time you ever played the game. Remeber how much one million credits was? 'The deal of a life time.' To quote Trent. Now we wipe our proverbial asses with million dollar credit chips. If the credit count was reduced, prices would not be effected at all, only the figure would change. It would also make pleanty of room for more expensive equipment, and remove the need for multiple characters to store all those power traded credits. The 1.9 billion credit limit would be equivalent to 19 billion credits today.
So, what do you think, what would Sirius be like if we divided everyone's credits and all the prices by a factor of 10?