' Wrote:The UV mapping is just about done I should have it done tonight or tommorrow. Then i get to look though all of the Freelancer textures to see if I want to use them. I'll have to dig up the program that converts the texture files to a format that Photoshop can read.
easier way, why not work directly on the files - go to nvidia.com and download the photoshop plug-in to read DDSs, in addition, there's a zip file on TLR that contains most of the things you'll need, including the Vanilla textures in DDS (native FL) and TGA (more convenient to work with) formats. Unfortunately I think I renamed it on my computer try utilitiesandothergoodies.zip(size: 99.5MB), not sure if that's the name.
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor