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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Duel Rules.

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Poll: Which set of rules should we go with?
You do not have permission to vote in this poll.
Option 1 (Including PvP Rules)
25.00%
2 25.00%
Option 1 (Excluding PvP Rules)
0%
0 0%
Option 2 (Including PvP Rules)
25.00%
2 25.00%
Option 2 (Excluding PvP Rules)
50.00%
4 50.00%
Total 8 vote(s) 100%
* You voted for this item. [Show Results]

Duel Rules.
Offline Igiss
11-30-2005, 02:21 PM,
#14
Discovery Creator
Posts: 3,174
Threads: 578
Joined: Sep 2025

Ok, I guess it's my turn to say something about this, right?

First of all, I did like the idea of several battles inside one system. Let me explain. Claimed system should be neighboring to territory of both factions who are fighting for it. We know that (almost) all systems have at least one base.

So it's logical to have first battle near the jump hole or jump gate from 'attacking' system into the defending system. Attackers respawn on a base inside attacking system. Defenders - in the defending system. If attackers lose the first battle, they lose for today - no new battles. If attackers win, they are allowed for the 2nd battle.

2nd battle takes place near a base inside of defending system, which is an advantage for defenders cause that's where they respawn. If defenders lose 2nd battle, they lose the system. If attackers lose, they are allowed for new attempts of 2nd battle in future. Attackers who won 1st battle do not have to win it once more.

Respawn question: that's probably the most complicated. Players start with capital ship if they have one, or a fighter if they want to. Capital ships and marsflyer do not respawn. Fighters do respawn, however you cannot take a capship after you've already used a fighter. Therefore: you can change capship for fighter any moment, but not vice versa.

Defenders respawn on the defending base; attackers respawn in any base in 'attacking' system during the 1st battle, during the 2nd battle they can get a base inside of defending system to respawn (if there is more than 1). If there's only one base in defending system, attackers have to respawn in another system during the 2nd battle.

Players who were killed 4 times total cannot rejoin the battle (capships don't respawn, remember). If player who was killed 3 or less times does not appear on battlefield for a long time (?), this player is considered to be out of battle. When all players from one or another side are 'out', this side loses battle.
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Messages In This Thread
Duel Rules. - by Virus - 11-24-2005, 07:46 PM
Duel Rules. - by Virus - 11-24-2005, 11:25 PM
Duel Rules. - by Fire_Tzunami - 11-25-2005, 10:53 AM
Duel Rules. - by Virus - 11-25-2005, 09:01 PM
Duel Rules. - by Fire_Tzunami - 11-25-2005, 09:39 PM
Duel Rules. - by Wolfpack98 - 11-25-2005, 09:42 PM
Duel Rules. - by Virus - 11-25-2005, 09:57 PM
Duel Rules. - by Angel - 11-26-2005, 03:58 AM
Duel Rules. - by Virus - 11-26-2005, 04:11 AM
Duel Rules. - by Quantum - 11-29-2005, 03:24 AM
Duel Rules. - by Virus - 11-29-2005, 03:34 AM
Duel Rules. - by Quantum - 11-29-2005, 03:44 AM
Duel Rules. - by Virus - 11-29-2005, 03:57 AM
Duel Rules. - by Igiss - 11-30-2005, 02:21 PM
Duel Rules. - by Korrd - 11-30-2005, 03:31 PM
Duel Rules. - by Wolfpack98 - 11-30-2005, 03:43 PM
Duel Rules. - by Igiss - 11-30-2005, 03:43 PM
Duel Rules. - by Korrd - 11-30-2005, 04:02 PM
Duel Rules. - by Wolfpack98 - 11-30-2005, 04:09 PM
Duel Rules. - by Angel - 11-30-2005, 06:44 PM
Duel Rules. - by Met2085 - 11-30-2005, 06:55 PM
Duel Rules. - by Angel - 11-30-2005, 07:01 PM
Duel Rules. - by Quantum - 12-01-2005, 01:48 AM
Duel Rules. - by Virus - 12-01-2005, 03:27 AM
Duel Rules. - by Dab - 12-01-2005, 03:31 AM
Duel Rules. - by Virus - 12-01-2005, 03:37 AM
Duel Rules. - by Korrd - 12-01-2005, 05:25 AM
Duel Rules. - by Igiss - 12-01-2005, 09:04 AM
Duel Rules. - by Virus - 12-01-2005, 11:02 PM
Duel Rules. - by Virus - 12-01-2005, 11:23 PM
Duel Rules. - by Dab - 12-02-2005, 01:27 AM
Duel Rules. - by Virus - 12-02-2005, 03:25 AM

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