cause we are playing a game, - something people sometimes/often forget.
there is a certain "culture" of people crying out loud NERF THE OTHERS! ( and the others are always the bad ones ... while these people draw a very distinct line between us ( the good ones ) and the others ( the bad ones ) )
ships of all sizes need to dock everywhere, cause our whole system relies on that. - any further "nerf" to a ship type must come with a further buff. - we re in a state where we can either spiral down to nerfing one another until we re all nerft so its no fun anymore to play ( and once that situation happens - everyone ( even those that cried for it ) will insist that "this is not what they intended to happen" )
or we just get over it and allow the other players the same freedom that we enjoy ourselves.
and don t come up with realism - freelancer and freelancer disco is mostly an arcade shooter. - you choose your weapons ( ships ) and are offered specific advantages and disadvantages. - but we all play in the same enviroment.
however - i myself have proposed several times that ships of a certain mass or greater should suffer a percentage of damage to hull and equipment when travelling through jumpholes ( which is correct regarding to vanilla lore ) - and guess what...
it was not the bad powertraders in their big bad battleships that ruin the days of single honourable fighterpilots... but it was the official factions that stepped down on it. ( which is no critizism about facitions - it just says that it was those that care more about RP did not like such penalties )
anyway - ... attempts to restrict docking abilities of certain ships should not happen. - battleships mooring with a fixure remain in orbit. battleships docking with other battleships are just pulling alongside.
a little imagination is required of course... but i daresay ... as roleplayers, you do all have sufficient imagination not to think of a battleship actually dropping to a planetary surface like a rock.