True a jumphole-camping Cruiser (not BS) would be a problem. However, LF scouts are perfect for checking jumpholes.
EDIT: I guess it can be put like this: Gameplay has changed for the trading-game. Now you have to work in groups or be somewhat competent in what you do solo, or you have to stick to less risky trade routes with less of a payout. You have to do more to earn the reward, whereas before trading was a guaranteed no-brainer way of making an unlimited amount of credits. You could hardly fail at being a trader no matter how hard you tried, as you could just try, try and try again. Now there is an actual challenge, an actual game, for smugglers and traders alike. There might be some issues for certain groups and ID's but this is a trial and it will probably get sorted out.