' Wrote:the idea of liquid cardamine was already considered. - if it was not included it was due to time or cause the concept was not ready yet - so patience ( and less caps-lock )
I dont know from where the devs took this information but I was the first one to propose it to Huggie in the moment I heard the cloaks will use FUEL with a drain system. I am happy the devs took this idea under consideration and maybe something good will come out of it.
' Wrote:( just cause you invent it doesn t mean you are the most awesome, very often someone copying the original can result in something superior )
Well you are righ that humans can copy a technology made by other humans and upgrade it, which is leading to a superior "Prototype" version but here we are talking about the most unknown race - the Nomads - which existence and purpose are yet unknown and misterious.
I proposed another idea to Huggi, he already mentioned it in his answer, about the cooldown system for all nomad cloaks.
For example:
- Snubs: Invisible for max 2 min, with 4 min recharge time (recharge time starts after you uncloak! < cant be abused that way).
- Gb: Invisible for 4 min, with 6 min recharge time.
- Cr: Invisible for 6 min, with 8 min recharge time.
- Bs: Invisible for 8min, with 10 min recharge time.
The cooldown system (similar to the above example) was implemented in a mod I found before few years. There it was only one cloaking device that could be mounted on all kind of ships. The cloaking device allowed the ships to be invisible for only 1 min but after that there was an interval of another 1 min before using it again.
@Jinx, Like you said above copying the original can result in something superior. Considering the current balance of the cloaks with a fuel - the Human ships can extend their Invisibility with 10-20min in presence of transports or if they are small transports (for 40 min max).
The nomads could be invisible with their perfect chameleon skins for lesser time but they would not require anything else instead of time.
Being invisible for 8 min (bs) and then to wait 10 min to re-cloak is 2 min less comparing to standart battleship with MOX (10min) which can be supplied and extend its invisible time or activate it any time.
Other idea is with Energy - the cloaks to drain energy instead of fuel. Every nomad ship, depending on its energy capacity, to be able to cloak for an X ammout of time. Then the ship will have to wait until the energy recharge to 100% and activate the cloak - which could be hard in middle of a battle.