I'm not one of the old time Nomad players. I got into the faction when it was opened up to the leaders of their main opponents, since we basically know the Nomad RP, having fought them for (literally) years.
You know who Nomads are supposed to be, in game?
Jason.
Freddy Krueger.
Chucky.
Pinhead.
Michael Myers.
The bogeymen that when they show up, you crap your pants. You pray to whatever gods or deities you might worship that you'll make it out of this alive, because you are so screwed it's not funny. They're going to eat your brains, rip your skull off, and poop down your throat - because the Nomads ARE THE BAD GUYS.
What are the Nomads right now, the way the devs have them set up?
Yeah, that's real scary.
Nomads cloaks existed before HUMAN cloaks did. They SHOULD have them as part of their body. It's not because we're trying to be unfair to all other factions and groups on the server - it's part of the freaking ROLE-PLAY of the Nomads in the FIRST place.
How exactly are Nomads supposed to transport supplies? Subvert some Outcasts? That's the ONLY in RP way for us to do this. Because here's something you haven't thought about, I bet. Nomads as a faction are ALREADY a money sink - the original money sink of the game.
The Nomads can't trade.
The Nomads can't pirate.
The Nomads can't mine.
(Oh, and while the Wilde can demand cargo - that's IT.)
They only exist to go out and kill humans. And the PLAYER behind each Nomad ship has had to make the money FOR his Nomad ships by doing that with OTHER player accounts. In fact, the Nomad ID acting as a tractor beam was SPECIFICALLY nerfed in the first place to make it harder for them to gather loot.
So in all fairness - to the Nomads, and to the game itself - is someone going to remove their heads from their rectal orifices and return the Nomads to their glory as the nemesis to humanity that they should be? The reason it SHOULD take 5 human ships to take out one Nomad ship is because they're SUPPOSED to be so damned scary it's not funny. How about having the devs support the role play?
Oh, and free cloak as an natural ability - because seriously, if you're going to require Nomads to kill their own NPC's to make one, you better start making humans kill other humans as well. Gee, that's quality ROLEPLAY, isn't it.
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.