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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Rule question

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Rule question
Offline Dog-Soldier
06-22-2007, 12:06 PM,
#11
Member
Posts: 27
Threads: 0
Joined: Feb 2007

' Wrote:Xeno ID States

Xeno Terrorist ID
Pilot carrying this ID has joined Xenos. Xeno ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. Xeno ID owners are not allowed to ally with lawful forces or demand cargo from traders; also, they are not allowed to use capital ships, super heavy fighters, transports, and liners.
Allowed ships: Fighters, Freighters
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
Thus, Xenos are NOT allowed to demand cargo, and can shoot anyone with a lawful/unlawful IFF/Tag at will.

Xeno Enemys listed from game: Outcasts, Liberty Rogues, Lane Hackers, Junkers, Bounty Hunters, House Police, House Military and House Corporations.

What does this mean? It means when I am flying my Xeno, anyone with a trader ID and one of the above affiliations WILL be killed. Why? Because you may be a trader but your still an enemy of mine.

From my understanding, playing a NPC faction you are suppost to act like them? I dont think the NPC xenos care if your a trader or not they'll still shoot at you if your enemys.

Yes but the Rules state:

Quote:7.11 Owners of Terrirst IDs have a right to attack:

- Trader ships that do not pay for passage
- Everyone else

7.12 Trader ships are: freighters, utility ships, miner, transports, trains.
Pirates and terrorists have a right to deal as much damage as they see fit before demanding money, but killing trader ship before demanding money is not allowed.
Attacking traders or demanding cargo is not allowed for cruisers and battleships, unless cruisers and battleship belong to Terrorist ID or Phantom ID owner.

This is why I say we need the rules padding out to clear things up as these two quotes from the game and 2007 rules obviously conflict at the moment.

As a player I hate being attacked without warning in my trader but I can see that those who want to do that should be able to. Is the Xeno terrorist ID the only faction ID (Apart from Phantom Terrorist which can't be used by anyone but the Phantoms) to allow such attacks? If so amend the rules to include this as an exception to the rule allowing the holder of the Xeno Faction ID carte blanche to attack and kill without mercy. Seems easy enuff to me LOL.

<span style="color:#000000">....Coming soon to a System near you..... </span>

[Image: tag.png]
  Reply  


Messages In This Thread
Rule question - by Demonic Spoon - 06-22-2007, 01:56 AM
Rule question - by crow - 06-22-2007, 02:05 AM
Rule question - by TheMaskedOne - 06-22-2007, 02:07 AM
Rule question - by AdmSirRed - 06-22-2007, 04:34 AM
Rule question - by Dab - 06-22-2007, 05:02 AM
Rule question - by Korrd - 06-22-2007, 05:37 AM
Rule question - by Mr_3ppozz - 06-22-2007, 11:11 AM
Rule question - by Craines - 06-22-2007, 11:16 AM
Rule question - by Dog-Soldier - 06-22-2007, 11:19 AM
Rule question - by dimebag - 06-22-2007, 11:47 AM
Rule question - by Dog-Soldier - 06-22-2007, 12:06 PM
Rule question - by Dab - 06-22-2007, 01:25 PM
Rule question - by Dog-Soldier - 06-22-2007, 07:39 PM
Rule question - by Doom - 06-22-2007, 08:17 PM
Rule question - by Shimmer - 06-23-2007, 03:25 AM
Rule question - by Yngen - 06-24-2007, 04:06 PM
Rule question - by AG. L.T.Smash - 06-25-2007, 10:11 AM
Rule question - by Exile - 06-25-2007, 10:17 AM
Rule question - by Hylden - 06-25-2007, 10:27 AM
Rule question - by Maranzo - 06-25-2007, 04:09 PM
Rule question - by Fellow Hoodlum - 06-25-2007, 05:31 PM
Rule question - by Hylden - 06-25-2007, 09:12 PM

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