' Wrote:still cruisers should not be allowed to attack transports! its just not right!
I think its right. Historical pirates, like the ones from 18th century, used vessels equivalent to a cruiser to attack merchant ships. Gunboats, at that time, were small boats with only one gun on it. Merchant ships were defenseless at most times, and had to resort to escorts to travel in safety.
The entire history of piracy shows pirates in ships equivalent, in size and armor, to the merchant ships, or even bigger.
In Discovery, we have large trains that, if with full armor upgrade, have more armor than a unarmored Osiris. Although they dont have the guns of a Osiris, they have their chance to run and dock at the first neutral base they find. Also they can use the asteroid fields to escape from any cruiser or battleship hunting them. And theres also the system chat window, where you can check if theres any hostile presence in your route. Those things dont existed for pirates of old times.
And other thing, pirates have to ask for money first. They only attack if the trader dont pay. A limit in how much a pirate can ask can be decided. In the Void server, that uses a fighter-oriented mod, the limit is 200k, but the trader ships there dont make too much money like in Discovery. Discovery, being a capship-oriented mod, can use higher values for this limit. I propose 200k for traders between level 30 and 39, 500k between level 40 and 59, and 1 million from level 60 onwards, covering one hour each time.