' Wrote:Any kind of arranged combat with a friend? That would ruin your rep.
Accidently killing a friend with a mine or a Nova in a fray? Not fun.
Would only work for some, not worth the potential troubles.
It could be set it so that there is no penalty for killing ships of the same faction. same for killing ships in Connecticut, or however it ends up being implemented. We could even have an additional command to allow combatants, upon mutual agreement, could disable it for the fight. for example, let's say that you select your friend, type /training or something to the effect, and then they would get a FLhook message saying "<your shipname> wants to disable the killing penalty, type /accept to agree." after which it would disable the rep penalties for the next fight.
shooting people with a FL ID shouldn't damage your rep with freelancers, given that it's a generic ID.
' Wrote:How can you tell though? The results are the same if he deliberatly throws the fight, then if you win in self defence.
In the situations that most corporate ID's allow it, you'd be able to figure out if they were doing it intentionally. remember, 4 hour rule.
' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>