So, I've been watching things for a while, and have come up with a FLhook implemented system that would solve a lot of problems.
the basic idea, is that whenever you shoot down a player's ship, you lose 3-6 bars of reputation(an amount to be determined) with that ships NPC faction. so shooting down a BMM miner would make you lose 25-40% of the possible friendly reputation. The exception to this should be house navy and police ID's, because they need to be able to destroy players without worrying about getting shot at by bases and lanes whenever a NPC of that players faction spawns near them.
You may be asking yourself; "what does this solve?"
It solves the problems of people docking in places where they shouldn't, because after shooting down 2-3 player ships of an NPC faction, they would be entirely hostile to that faction. It would make being a mercenary more difficult, but also give bounty placers more peace of mind when hiring mercenaries, because asking for reputation allows you to see if they've shot down people who share an NPC faction with you.
I'm sure that this is possible with FLhook, and it would increase immersion by making player actions have longer lasting implications, even if that means just going and getting a bribe, it's still an inconvenience. Houses would be able to post bounties on mercenaries who are hostile to them, identifiable by lanes and bases attacking the mercenaries in question.
Open for discussion, and, hopefully, implementation.
' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>