' Wrote:Regardless of his ability to kill the hostiles or not, his point still stands.
Point being that it is highly likely to cause problems for Role-Play encounters that end up on the wrong track.
The main reason you want this to be implemented is to fix the Mercenary issue. Isn't it? Well if it is, Official Factions should take their time to Faction Right 5 when they have been so generously handed that RP-command.
No matter how you spin it this problem exists solely on Mercenaries and assorted Freelancers who perform the same tasks. Most of the known people are registered to either the Sirius Mercenary Network or on at least one of the bounty boards that exists on the forums. These are the majority of the Mercenary playerbase, and these are also observable, you can get them Faction Right 5'ed if they mess up intentionally.
Those that simply fly around and don't end up in a single bounty board on the forums, are a minority for damn sure. An implementation this big does not warrant that.
This goes beyond mercenaries to an extent, however, you are correct that this is mainly an issue about mercenaries.
What you forget, is that mercenaries have an extraordinary amount of freedom to do what they like, including being able to claim bounties on lawful factions. Let's look at it this way: If a RM pilot flies into liberty and shoots down a LN pilot, his ID has a rephack, so he's hostile to all of liberty to begin with, however, a mercenary is not, even if he shoots down an LN pilot. Faction right fives require a fair amount of paperwork on behalf of the official faction, which is why you don't see it vary often.
This would also work just fine if it was implemented on generic, and semi-lawful ID's.
' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>