Well, I have finished coding the first release candidate of the FAM. It took me 9 hours straight to do it...
You might be wondering why I didn't do it earlier. Well, real life didn't let me:P
I have corrected all of the bugs mentioned in this thread, rewritten most of the code from the ground up (to reduce memory usage, improve stability and find potential bugs), and also added some new features:
It is now possible to launch the game on windowed mode.
Command line arguments added. Now it is possible to create a shortcut that will activate an account and launch the game automatically, with or without prompting the user.
The next release after this one will be the final 1.0, with all 1.0RC1 bugs corrected.
After that, version 2.0 will be completely revamped. Features i'm looking forward to include are:
Ability to read info from a server, and retrieve all the info from the ships on the accounts listed on the program userDB. (Cash, location, ship, loadout, reputation, cargo, map, etc). So it's not necessary to see every ship to know it's stats.
Some things to be requested by popular demand, as usual...
Still, that feature is far away, I'm yet to figure out how to communicate with a FL server...
The program is currently undergoing internal testing, in search of potential bugs. Once I'm done, I will release it to the public. So, stay tuned:)
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )