That is the problem. NY is ever the best populated system in FL, also in other mods.
We would need 6 or 7 players per system in average. But how: Lower the mumber of systems? Clone the active players 5 times?
I've pointed out this math now and then. Sadly everyone just wants their own little corner. Probably related to the reason people cry that their battleships can't kill six players.
I estimate 30 guard factions, and assuming each one has a guard system (yes, I'm aware that the Outcasts and Corsairs have three or four each) that's 30 systems that no one ever goes to. Those systems could be reduced to a guard depot without reducing their functionality, all they are is glorified weapons shops anyway. There, we just cut out a quarter of the systems in Disco. Then, cut out the useless systems like Oita or Sigma-59 and we've probably trimmed the mod down to 70 systems. That's almost half of what we started with, just removing systems that NO ONE EVER SPENDS ANY TIME IN. Before you say "training" let me say "Discovery of Discovery server". Suddenly, all those minutes spent traveling through systems like Oita that exist only to slow you down are spent in systems where you might actually interact with a player. WHOOOOOO!