' Wrote:Good thought, Treewyrm. THis can actually be addressed, though, by a system-wide radar, passive scanners, or even just using the map's grid to find your way. I do it all the time.
Sure you could pinpoint other player in space given such possibility/equipment. Yet you'll just see dot on a "radar", the actual ship will be so far from yours that you will not see it until coming very close enough to be in visible range. Partially can be solved by zooming or off-ship cameras, however those should be implemented carefully not to spoil things around, also several exploitation problems may arise, like peeking into things you shouldn't see until reaching them. The question though is what possibilities players should be given and what limitations they should have. If the off-ship camera for long distances is allowed then I guess there'll be no problem in seeing someone else, however it'll need some sort of explanation I think. Also it may give unnecessary difficulty edge for the game as players will have to keep an eye both on the camera and their ship, this may lead to confusion of location and feeling of the distance between the ships which is quite important in such games. Anyway it all comes down to design basics, conceptual limitations the hypothetical game will have.