The thing is that not the amount of bats and bots define the time of engagement- this is wrong approach-
Imagine you have 0 bots and 0 bats and start to fight someone- the one with more skill will win( more hits while taking less hits/ instant kill weapons usage).
Both fighters and bombers need their bots and bats in order to survive versus bigger ships, actually the real time duration of the fight depends mostly on the hull hit rate of the parties, if you increase the hull-hit rate you decrease the time of the fight, the bots does not really matter, good pilot can kill bad pilot without using any.
So the aiming(personal skill cannot be adjusted- there are people with 40% hit rate with guns like me that sux and people with 90% with guns- the PvP aces in the server), dodging( cannot be touched due to the caps hit ratio vs snubs)
So the only thing that could be adjusted is the gun speed- more projective speed more hits- guns with 900 projective speed and 1000 DPS will be more effective in long term vs guns with 3000 DPS and 600 speed, however the 3k DPS guns will be used by the people with good aim and the people who fight versus bigger ships in fighters- so any real balance. will be achieved- right now the 8.33s are so OP that is is silly to use codes or other 4.0s( check Sammaels versus Trefoils, Buckshots versus Reavers etc. )
Re-balancing the fighter guns- less DPS but more hit-rate will do the fighters real fighters- killing snub ships not 2 fighters that can kill a cruiser.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)