The Damned,Jan 29 2006, 12:18 PM Wrote:If were gonna have things right the ships key statistic is agility. No matter how much hull and guns will be there.
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Damned, good work on the assessments. but I have to disagree with your conclusions on obsolescence for two reasons:
1. VHFs aren't just for dogfighting. If I were attacking a Bretonia Destroyer for example, I'd prefer to be in a Titan rather than an Eagle. Why? The extra power for the guns, extra bots/bats and the extra armor *multiplied by the armor upgrades* makes a significant difference. Agility is less important in these situations if you know how to use CMs and have the right weapons loadout. Of course this wasn't the case in original Freelancer, where the Eagle was clearly the best ship. We have Igiss to thank now!
2. There is a knack to fighting a ship which is more agile than your own, but not many use the right tactics. Trying to beat a more agile fighter with your own agility is wrong. In some situations it's better to slow down, and even get into the habit of using turret view with a fighter. Know when and when not to use engine kill, mines and missiles. In some cases it's even worthwhile stopping dead and flicking between forward and turret view (choose a better key). Don't forget it's possible to fire forward guns in turret view, there is a much better arc. Assuming your more agile opponent has less armor and firepower, try to force him/her into a head-on confrontation.
Good luck!
Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons
"Bounty Hunters. We don't need that scum." - Admiral Piett