' Wrote:Just to put my half a cent in, I have always imagined the RM gunboat being crewed by 12-15 people.
1 Kaptain
3 bridge crew (comms, gunnery, scanners)
1 engineering officer
2 mechanics
4-7 gunnery crew (depending if you want to imagine a person for each gun or having a few of them slaved together)
1 doctor/cook
I am kinda agreed here. In my imagination every military grade gun/turret needs a guner- Corsair GB- at least 8 gunners. 3-4 crew persona(capitan/Navigator,Comm officer) ,1-2 engineers/mechanics 1 doctor/cook.
I think it is really different for the different kind of ships, not only the size or the class should be the way to classify it. If let say Grizzly freighter is passengers the Camara could be made for cargo so the life systems would be different and the people on board will be different. I guess it is the same with the transports- one Stork can go with 3-6 people personal, one liner with 100 people personal at least.
The Battleships and the Cruisers could have also marines on board, or could not have them, depends on the ship purpose. I think that their guns need at least several man per gun to be operated- lets say 10, bridge- at least 20-30 people,engines 20-30 people, Comm-array - 10-20 , various support staff- doctor/cook/etc - 50. So around 300-500, carrier on the other side should have much more personal- 1000 . There are many other pilots on the board, their mechanics. A lot of support staff, hospital...
The Jug and the Colony ships could have at least as much as one Freeport- 2000 to 3000.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)