In vanilla, the Guild was in house space and/or border space, and didn't have a large presence in the edge. Thus having and utilizing the Freeports to stage out of in the border worlds, to help provide security for passing convoys and hunting down criminals, made sense. Our actual bases in house space were or are Planet Houston, Sheffield, Deshima, and Planet Hamburg.
At the same time, basing on Freeports has always been a source of tension, but has provided some lovely bar fights. (For those of us old enough to remember, think 'The Trouble with Tribbles'). The net result is that we're not happy with the Zoners providing access to people that are criminals and/or the scum of the universe.
Zoners aren't strictly neutral to everyone, they have some allies. That causes issues when those allies have enemies. Thus, when the Guild saw this favoritism towards their enemies, they pushed back.
From the perspective of the Guild, Jinx is incorrect. As far as we're concerned, the 'war' against the Omicroners is over, and we won. They ended up agreeing to our terms, and so far we've not seen anything to indicate otherwise. Do we trust the Zoners completely? Nope, not in the least.
At the same time - and this is where there are RP and in-game issues due to the ID - we don't consider all Zoners to be the same. They may have or share a similar vision and heritage, but we don't feel that they should all be lumped under the same label.
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.