Most Ai I have came accross ended being an agressive foe in too many cases. All in all, they, like mercenary and pirates, are opportunist to fight rather then role play.
Hopefully, you are not totally like that. Even an Ai must have a litle bit of human feel. By that I mean you should insert a prolonged chat there and there EVEN if they are your ennemy afterall. You often have richer roleplay with people you always tend to PVP with.
One thing to remember: Once you are involved in a battle, thats where RP is closed for the most part. You should always pick some potential target to ''exclude from a pvp scenarior''. Not everything in this game should always be a target. Sometime, you just got to have fun without always fighting. That way, people will tend to like you rather then trying to have a ''competitive'' revenge.
Example of a bad Ai: (hiden name) the chat coming from him before his engagement is either OORP or does not differ from the human it works for. And is fighting everything that can be killed ( players). The use of a AI is ,in that case , a pretext to PVP.