' Wrote:Hmm..
Like I said, lock onto there shield.
Get into position
Then shoot
This will only work it the shield doesn't protect the shield unit:
(A mega lame image made on paint... It's all this computers got :sleep:)
The green circles are the blast radius from the missiles
As you can see, if you hit the shield unit it self the ship will take damage.
Battle ships are different, most of them have shields that cover the whole unit. So even if you aim for it, It won't work.
Hope this makes scene to some1 out there XD
My 2 cents.
Actually it makes perfect sense, Crateria. But let's say that the case then is that the missile delivers an EMP blast which, in order to work, has to include the shield generator within it's radius, as in your picture. In that case, what doesn't make much sense then (at least in my neophyte opinion) is that the missile will do any damage at all to the shield. The thing had to turn off the shield completely. As CDs do to the cruise engines.
Oh, that's a hell of a lot overpowering to the fighters now, ain't it, you may say. It may be, it may be not.
Yesterday I had the opportunity to see Starbutt fighting a GB in Connecticut testing the missiles out. (And just for the record, before you say I'm taking his side on this, I'm not buddies with the guy, I just happened to bump into him yesterday). And I saw that really, the missiles don't do squat. The guy is a fine pilot, the amount of time he lasted against that GB is something in itself, but I followed the combat up close and he was aiming the missiles before launching. And they did squat.
So, what if the EMP missiles did turn off the shields for a brief window? It doesn't have to be several seconds, like the CDs do to the cruise engines, drop it's shield damage to zero and let it disable the unit giving a small oportunity so we can reach inside the box and score a little hull damage. If it was as hard as it is to hit today (at least that was the impression I had from Starbutt's fight) it would still require a hell of a skilled pilot to do it (Death Star exhaust port skills from what I've seen).
Anyway, what I am trying to say is that I now understand Starbutt's frustration with the missiles when he says that they are worthless. I do understand too the line of thinking that as EMP weapons they have to be aimed specifically at the shields unit to be effective. To sum it up, I'm thinking that today, the missiles aren't indeed consistent with either idea. If they were to do damage directly to the shields, then the whole hitbox idea is poor. If they indeed have to be aimed at the shield generator in order to work, then it has to completely shut down the unit, regardless the amount of time it will remain shut down.
Maybe shutting the thing down is not the best idea in the sense of game balance, I don't know. Then at least the thing could do damage directly to the shield (even if that would make the missile description completely figurative).
If someone disagrees and in fact has the ability to make them work effectively, if you're willing to demonstrate that, please do so. It would be enlightening and would solve the issue, now, wouldn't it?