Bomber system in Freelancer is balanced enough to make the whole thing playable and enjoyeable. You want relaistic Battleships, a dreadful monsters from Star Wars, able to crash the whole fleets and immune to everything except the ships that can be compared to them by size or the very specific ones. You just turned a suggestion for a change into a massive flamewar, thank you, dissapointed capital ship users.
First of all, there is some pack of basic knowledge for fighter pilot. Once he learns it, once he understands how to slide and utilize his ship's maneuverability, he won't die to bomber. Second is the basic knowledge for cruiser pilots. Once he understands that he's generally useless against bombers, but can dodge in his light destroyer, he lives twice more. The battleships aren't meant to be immune to fighters in the game centered around fighters. Battleships shouldn't require opponent to bring numbers in a game with 200 players limit.
Battleships shouldn't be super duper shielded in a game where they can run to stationary battleship with its habit to spam mortairs and primaries and sit there calling the opponents in light craft cowards. What I want to say is that battleships are good as they are. Bombers are good as they are. Unlike in Freelancer, in real world the differentiation betwee ship classes avaliable for a single group varied much - here one can use the ships that doesn't differ much in everything except the design.
What we need to have the system balanced around realism instead of the arcade spirit of Freelancer is the different game engine.
And stop creating drama, Celestial, trolling is an art and you will need thousands years to achieve the acceptable level.