Posts: 6,525
Threads: 355
Joined: Aug 2007
Staff roles: Story Dev Economy Dev
' Wrote:I know about the rule, thats exactly why I roleplay the way I do to make it fair. But there are a lot of Independent miners, traders, bombers, gunboats all with full faction IDs and all claim to be independent, yet have all the faction technology. They get all the perks and none of the pitfalls of being independent.
Thing is, most player factions RP exactly the same thing in relation to indies. Non-union workers, secondary fleet ships, etc. Not a part of the firm. We don't want the liability of dealing with them, and they don't want to be constrained by player faction RP. So long as they remain within the boundaries that their NPC faction sets - the lore associated with their faction and the conduct demanded by the ID, there really is no problem here.
Your rhetoric about people turning pirate at the drop of a hat is also a blatant straw-man argument that holds no weight, and will be until you provide examples and proof. At the end of the day, RP is a two-way process. If you see a Kruger ship that claims he's independent and works for himself, fair enough. That's what he says. You're more than entitled to treat him like a self-employed Kruger contractor.
If a Hessian ID'd Odin claims he's independent and not actually a Hessian, treat him like a Hessian and blast it. This really isn't hard.