' Wrote:Your suggestion will make it impossible for any faction to remain official for very long without forcing indy players to join the player faction.
Thus role play immersion breaks down because everyone is claiming to be the highest ranking admiral or CEO of a corporation or the King of Kusari.
300 hours is a figure. I am not going to stand by it and stomp my feet. Maybe it should be 200 hours for house police + house navy or Outcasts/Corsairs, 50 hours for independent ID, 20 hours for trading factions. Something proportional to power exercised, at the least.
It's not proportionately represented now because a faction that constitutes less than 0.01% of server activity gets to exercise authority over 15% of the real estate and commerce.